@startuml
sprite $scanner [48x48/16] {
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!define MATERIAL_SCANNER(_alias) ENTITY(rectangle,black,scanner,_alias,MATERIAL SCANNER)
!define MATERIAL_SCANNER(_alias, _label) ENTITY(rectangle,black,scanner,_label, _alias,MATERIAL SCANNER)
!define MATERIAL_SCANNER(_alias, _label, _shape) ENTITY(_shape,black,scanner,_label, _alias,MATERIAL SCANNER)
!define MATERIAL_SCANNER(_alias, _label, _shape, _color) ENTITY(_shape,_color,scanner,_label, _alias,MATERIAL SCANNER)
skinparam folderBackgroundColor<<MATERIAL SCANNER>> White
@enduml